|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |
Arra Lith
HUSARIA Curatores Veritatis Alliance
|
Posted - 2009.10.19 09:18:00 -
[1]
Edited by: Arra Lith on 19/10/2009 09:24:47 Why caldari are again nerfed comparing to other races ? Every race capital ship weapons require only 1 skill both for long and for short range guns - ie Capital Hybrid Weapons for Capital Blasters and Capital Hybrids. For Caldari you will need for short range Capital Torpedos and for long range Capital Cruise Missiles ? WTF ?
And those that trained for long range capital torpedos are screwed. Now they need to train again for cruises 5 and capital cruises if they want long range weapon...
Not mentioning other weakness of missiles (not instant damage, lower damage at short range - antimatter do 10% more dps than torpedo). Also phoenix got bonus only to kinetic missiles - meaning if you switch to other damage type you lose 25% damage (nullifying missile bonus - ability to adjust damage type dealt).
Dont really know why people whine about moros, which is still best dread after those changes, just a bit more in pair with other gunnery-based dreads. And much stronger than missile-based phoenix.
|
Arra Lith
HUSARIA Curatores Veritatis Alliance
|
Posted - 2009.10.19 12:29:00 -
[2]
Originally by: Shadowsword
Stop whning about skill time. You don't have to train small and medium weapons to V to be able to use T2 large launchers or XL ones. That more than balance out the need for close and long range skill books.
I dont see big difference between T1 missiles and guns training time ( and capital weapons are atm T1 only). You cant start training straight from torpedos, as you cant start training straight from Large Hybrid Turrets:
Missiles - Citadel Torpedos (enabling only short range capital weapon): Missile Launcher Operation V Torpedos V <- Heavy Missiles III <- Standard Missiles III <- Missile Launcher Operation II
Gunnery - Capital Hybrid Turrets (enabling both long range ans short range capital weapons) Gunnery V Large Hybrid Turret V <- Medium Hybrid Turret III <- Small Hybrid Turret III <- Gunnery I
I dont see here any requirements for T2 gunnery for capital weapons ?
As someone mentioned Citadel Torpedos skill should be renamed to Citadel Missiles - and this skill should be used for all capital missiles (both torpedo and cruise).
|
Arra Lith
HUSARIA Curatores Veritatis Alliance
|
Posted - 2009.10.22 11:39:00 -
[3]
Edited by: Arra Lith on 22/10/2009 11:43:05
Originally by: Cambarus
The point that was being made about missiles vs guns with regards to training time has nothing to do with the capital weapons themselves, and anything more than a very basic grasp of eve should have made that obvious. [...]
Whats the point of this post? As you wrote it has nothing to do with capitals. And I dont think it is wise to use T2 Large hybrid turrets on capital ships ? And there is no T2 capital turrets atm. You think Caldari dont use T2 gunnery skills on battleships? To fly succesfully in sniping ops it is must to have Large Hybrid Turrets V and T2 Railguns to fit Rokh properly. Thats why Caldari ends up with 8m gunnery skills and 8m+ missile skills.
But this thread isnt about T2 training paths, but about capital weapons, so lets stick to that. And I dont see any point in forcing Phoenix and Naglfar pilots to spend 1m sp more than other dread pilots to be able to use close range and long range weaponry. As for Naglfar disadvantage isnt that big. They can just stick with projectiles AC / artillery swapping, as missiles is only 1/3 of damage. So just shoot at long range with artillery and keep torpedos in reserve - they can be still useful if something comes too close... (yeah it sucks, but at least they can still make use of their ships) But Phoenix pilots without this additional cruise-missile training are screwed. And without this additional month training ships will be left in hangars.
|
|
|
|